September 2017
User interface



A potential client challenged me to present how I work and approach problems over the course of two days. The goal was to develop a service or app in the finance sector targeted towards young people.

I proposed creating an app called DRMSVR (DreamSaver), which helps young people save towards their dreams and, if necessary, getting a micro-loan (co-signed by their parents), whether for something as small as a concert or perhaps even a gap year.

To help teach users responsible financial practices, they can use their supplemental income (allowance, after-school jobs, etc.) to pay off their loans quicker or complete  chores assigned by their parents to work towards a goal.

Progress of friends
See your friends’ goals and compare your own progress with theirs
Saving towards a goal and ways to get there faster

To generate ideas, I started to create a persona to help me better understand their goals and motivations. For that, I interviewed three teenagers.

Teenagers are full of dreams for their future and also strive for independence. I learned about what motivates them and discovered that most of them were passionate about a hobby or something they were looking forward to. This is how I came up with the idea of DRMSVR.

Based on the persona, I created a couple of user stories to help me figure out which requirements and features are mandatory for my first low-fidelity wireframes.

After receiving initial feedback, I created high-fidelity versions to show all of my skills within the short time frame.

User Persona
A persona was created to better understand the needs of the user
First wireframes of main screens

Other projects

Pay as you Want (PAYW)Pay as you Want (PAYW)Window ShopprMyousicFurther AfieldDRMSVR (Dream Saver)